The CAN Data Frame is the most common message type, which consists of the following major parts (a few details are omitted for the sake of brevity):
A standard CAN network is limited to 1 MBit/s, with a maximum payload of 8 bytes per frame. CAN FD increases the effective data-rate by allowing longer data fields - up to 64 bytes per frame - without changing the CAN physical layer. CAN FD also retains normal CAN bus arbitration, increasing the bit-rate by switching to a shorter bit time only at the end of the arbitration process and returning to a longer bit time at the CRC Delimiter, before the receivers send their acknowledge bits. The CAN FD Data Frame settings are controlled by the canFDMSG_xxx flags. A realistic bandwidth gain of 3 to 8 times what's possible in CAN will particularly benefit flashing applications.
Nearly all hardware platforms support detection of Error Frames. If an Error Frame arrives, the flag canMSG_ERROR_FRAME is set in the flag argument of canRead(). The identifier is garbage if an Error Frame is received, but for LAPcan it happens to be 2048 plus the error code from the SJA1000.
Many platforms (for example, LAPcan, Leaf, and USBcan II) support transmission of Error Frames as well. To send Error Frames, set the canMSG_ERROR_FRAME flag in the flag argument to canWrite().
Simply put, the Error Frame is a special message that violates the framing rules of a CAN message. It is transmitted when a node detects a fault and will cause all other nodes to detect a fault - so they will send Error Frames, too. The transmitter will then automatically try to retransmit the message. There is an elaborate scheme of error counters that ensures that a node can't destroy the bus traffic by repeatedly transmitting error frames.
The Error Frame consists of an Error Flag, which is 6 bits of the same value (thus violating the bit-stuffing rule) and an Error Delimiter, which is 8 recessive bits. The Error Delimiter provides some space in which the other nodes on the bus can send their Error Flags when they detect the first Error Flag.
You can send remote requests by passing the canMSG_RTR flag to canWrite(). Received remote frames are reported by canRead et al using the same flag.
The Remote Frame is just like the Data Frame, with two important differences:
The intended purpose of the Remote Frame is to solicit the transmission of the corresponding Data Frame. If, say, node A transmits a Remote Frame with the Arbitration Field set to 234, then node B, if properly initialized, might respond with a Data Frame with the Arbitration Field also set to 234.
Remote Frames can be used to implement a type of request-response type of bus traffic management. In practice, however, the Remote Frame is little used. It is also worth noting that the CAN standard does not prescribe the behaviour outlined here. Most CAN controllers can be programmed either to automatically respond to a Remote Frame, or to notify the local CPU instead.
There's one catch with the Remote Frame: the Data Length Code must be set to the length of the expected response message even though no data is sent. Otherwise the arbitration will not work.
Sometimes it is claimed that the node responding to the Remote Frame is starting its transmission as soon as the identifier is recognized, thereby "filling up" the empty Remote Frame. This is not the case.
These aren't used nowadays. Certain old CAN controllers (Intel 82526) used them to delay frame processing in certain cases.